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How to mod rome total war

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Now warning - this does not mean creating a new model of units from scrap, so sorry, if you wanted to play Attack of The Clones around 200 B.C. Now world domination isn't so distant.ĥ-Experiment with other units! (oh dear, it seems now there will be boulder-throwing infantry everywhere.)

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Stat_pri 7, 2, boulder, 120, 30, missile, archery, piercing, none, 25 ,1Ĥ-Cry 'Havoc!' and let the boulders fly! Dont forget to put in Flaming Missile to achieve maximum effect. Replace the word 'arrow' by the word 'boulder' (no typos here!), so it looks like this: Stat_pri 7, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1 Fun Guaranteed 100%!ġ-In the folder where you have installed the game, look for the folder 'Data', open itĢ-Back up (!!!), then open in Notepad the file export_descr_unit.txtģ-Find the block of text beginning by 'type roman archer', look below and find the following line: Let's make archers one of the best missile units by 'learning' them how to fire large stones. The Rome:TW engine is script-based and thus flexible and quite easy to mod. Ever fancied creating your own elite peasant unit which can destroy Armoured War Elephants in one stroke? Or learn your archers to shoot Onager missiles? Well here's the place to learn it all: its very simple, just don't forget to back up your files!